not one of the more amusing or interesting ones). The best way I can describe Robin is 'an intrusive thought.' Her inner monologues are jarring and instantly take me out of the game, and it gets worse when the game doubles-down and adds a second voice in my head for Robin to have lengthy and frankly uninteresting conversations with (there are many stories in which an alien asks questions about what it means to be human. It's not, on paper, an idea that wasn't worth exploring.īut the results suggest it wasn't a good idea. expansion pack) that didn't just repeat the first game, the idea might have come up 'hey, what if we make the character a more prominent part of the game. I understand how, in an attempt to make a sequel (well. The best thing about Subnautica was the solitude - that sense of isolation, that feeling that it was you against a lonely world.
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